기관회원 [로그인]
소속기관에서 받은 아이디, 비밀번호를 입력해 주세요.
개인회원 [로그인]

비회원 구매시 입력하신 핸드폰번호를 입력해 주세요.
본인 인증 후 구매내역을 확인하실 수 있습니다.

회원가입
서지반출
가상 세계에 기반을 둔 현대인의 다중자아 현상 고찰 - <미스터 노바디>를 중심으로-
[STEP1]서지반출 형식 선택
파일형식
@
서지도구
SNS
기타
[STEP2]서지반출 정보 선택
  • 제목
  • URL
돌아가기
확인
취소
  • 가상 세계에 기반을 둔 현대인의 다중자아 현상 고찰 - <미스터 노바디>를 중심으로-
  • Study on Multiple Self Phenomenon among Contemporary People Based on Virtual Reality - Focusing on -
저자명
박상은
간행물명
모드니 예술
권/호정보
2015년|12권 (통권12호)|pp.17-43 (27 pages)
발행정보
한국문화예술교육학회|한국
파일정보
정기간행물|KOR|
PDF텍스트(2.36MB)
주제분야
예체능
원문 미리보기는 1페이지만 제공 됩니다. 전체 페이지 보기를 원하실 경우 다운로드열람하기를 이용해 주세요.
서지반출

영문초록

We who are living in the period of excessive media exist as fluid and multiple subjects in a huge communication net called global network. As the proportion of cyber space in our life increases gradually since 2000, our identity has been extending and expressed as fragmented self. The realistic virtual world such as ‘Second Life’ which models the reality enables us directly to get involved and the network world more easily accessible via smart phone functions as ‘expanded sensory organs’ of human beings. Now we become ‘the subject of information production’ who directly participate in the production or spread of information depending on our interest or characteristics. We are now evaluated as multi-layered and multi-faceted subject instead of mono-layered subject. We constantly change ourselves complying with the different demands from the different environments and go through the process which accomplish our existence based on self-understanding and self-accomplishment. The contemporary people living here and now in the 21st century are living as multiple and fluid subjects on the stage of virtual space based on networks. If movie may be understood as art which encompasses the self-reflective acts of human beings based on specific space and time, analyzing the spatial and temporal contexts expressed in the movie, the characters realized in the movie and other aesthetical elements would be a significant work. In this sense, this study is aimed to examine life pattern of our generation by analyzing (Jaco Van Domael, 2009) which was planned and filmed at the time when the 21st century just started and digital culture was on its track. As the movie shows the multi-layered and expanded self-experiences of contemporary people symptomatically, the main character of the movie Nemo Nobody shows the characteristics of fragmented multiple self. The life of Nemo Nobody complicated and expressed in a non-linear manner is a multiple and contradictory story. The impossible story occurring at the same time in different places is considered in connection with the pattern of existence in the virtual space based on internet networks. It is expressed as if the user of Role Playing Game execute it several times by ‘selecting’ the characters 9 times. Or it may be compared to that many different users based on networks raise one character on their own unique way. The world of shows the virtual world by transforming into cinematic images. In fact the multiple identities of Nemo Nobody are expressed on the background of virtual world, and the world with many different dimensions reveal the characteristics of virtual space through many symbolic elements. The purposes of this study is to demonstrate that the world expressed in multiple and parallel manners may be replaced with ‘virtual world’ and to examine how each subject in the multi-dimensional virtual world is embodied. Through this analysis, the phenomenon of multiple self among contemporary people may be inferred.

목차

Ⅰ. 들어가며 : 2000년대 초 여중생들의 정체성 확장과 탐색 
Ⅱ. 가상 세계와 다원적 정체성 
1. 다차원의 세계 = 가상의 세계
2. 다중적 존재, ‘니모 노바디’
Ⅲ. 가상 세계의 특성을 드러내는 장치들
1. ‘운영자의 세계’ - 체크무늬의 상징
2. 동일한 이용자에 의해 구현된 인물
3. 운영자의 개입과 통제 
4. 망각과 몰입-개입과 조작
 Ⅳ. 나오며
참고문헌

구매하기 (5,600)
추천 연관논문